![]() They also had a HUGE 3-ring notebook bursting at the seams full of stupid and bad old BASIC programs that mostly were typed in from magazine listings. I had bought several games that were sold in ziploc baggies hanging from peghooks at my local ComputerLand. Tritone: My first "real computer" was an Apple ][+. Makes me want to fire up the Apple IIc and see if they still work. SubLogic Flight Simulator and Enhanced Sceneryįantavision (an awesome graphics animation tool)ģ Scott Adams Adventures (didn't look to see which ones) The Eidolon (very early FPS like Wolfenstein 3D) If I only knew which box they were in.?Ĭytron Masters (first real-time strategy game?) I did keep a few, like Ballblazer, Rescue on Fractalus, and a few old Infocom games. It's also possible, but extremely unlikely, that I might have kept that game and didn't sell it and I might find it in a box in the basement. What I'm afraid of, this sequence I remember was probably just a cutscene intro, and the gameplay itself probably looked like a game of checkers. Over the past couple days I've looked through TONS of websites of old Apple II games, including YouTube, but haven't seen it. For some reason I keep thinking the game began with the letter "E" but I can't put my finger on it. I'm thinking my game would probably have been by Sirius Software, or Synergistic, or Epyx, or one of those, but I might be wrong. Wow, that looks awesome! Wish the Apple II looked like that in 1982! Melhelix: The overlapping objects make me think of Spectre. 2 floppy drives, Microsoft Z80 Softcard, Mountain Computer synthesizer, the Apple Pascal system, Fortran, and a buttload of games, most of them I can't remember! When I later got married, we bought my (schoolteacher) wife an Apple ][c (which I still have and it still works) but I'd sold most of the games when I got rid of the +. I sold my Apple to buy an IBM PC back in 1982. This game I remember had spaceships, and when you got close enough, there were two "astronauts" inside you could see "talking" (moving their rectangle lips!) Does anyone remember this game? Maybe the astronauts were just part of the "intro" and the gameplay might have been something entirely different. The "voxels" were probably 8x8 pixels each, solid color, and this was on an Apple ][ from probably 1980 or so. Today you would probably say this was an early attempt at voxel graphics (like the groundbreaking helicopter game Comanche Maximum Overkill), but I don't believe it was anywhere nearly that sophisticated. I seem to recall that the rectangles were all the same size, and they were probably "stacked" to represent a far-away object, but as the objects got closer, the overlapping rectangles would spread out to increase the overall size of the object. It used a technique of overlapping rectangles to create the illusion of objects getting larger (when they get closer) or shrink when they move away. But it gave you SOMETHING to play with!Īnyway, for years I've been trying to remember this one game I thought was really cool. Reception Ĭompute! in 1989 called Fantavision the best animation program for the IBM PC, although it noted the inability to draw curves.My first "real computer" was an Apple ][+. The program uses a graphical user interface in the style of the Macintosh with pull-down menus and black text on a white background.Īdvertisements claimed Fantavision a revolutionary breakthrough that brings the animation features of " tweening" and "transforming" to home computers. Because this is done in real-time, it allows for creative exploration and quick changes. The user creates frames, and the software generates the frames between them. įantavision allows the creation of vector graphics animations using the mouse and keyboard. Versions were released for the Apple IIGS (1987), Amiga (1988), and MS-DOS (1988). Fantavision is an animation program by Scott Anderson for the Apple II and published by Broderbund in 1985.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |